
//左手伸直
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手伸直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=2000;

//左手弯曲
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=-80;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手弯折
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=2000;

//左手伸直
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手伸直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=2000;

//左手垂直
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=15;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手垂直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;


SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=2000, StayTime=2000;


//左手后摆
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=45;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=15;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手前摆
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=45;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=2000, StayTime=2000;

//左手前摆
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=-45;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=15;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手后摆
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=-45;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=2000;

//左手垂直
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=15;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;

//右手垂直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;


SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=2000;





//左手作揖
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=-75;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=45;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-20;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=-80;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=40;
SET HANDACTION: OBJECT="L_HAND", ACTION="OPEN";


//右手作揖
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=65;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-45;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=20;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=80;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=-40;

SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="TIME_LEN", TimeLen=3000, StayTime=3000;


//左手拳击
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=-55;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-20;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=-80;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="L_HAND", ACTION="CLOSE";


//右手拳击
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=70;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-5;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=55;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-40;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDACTION: OBJECT="R_HAND", ACTION="CLOSE";

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=3000;










//左手拳击
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=-55;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-20;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=-60;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="L_HAND", ACTION="CLOSE";


//右手拳击
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=70;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-5;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=55;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-40;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDACTION: OBJECT="R_HAND", ACTION="CLOSE";


SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=5000;



-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

//左手作揖
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=-75;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=45;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-20;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=-80;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=40;
SET HANDACTION: OBJECT="L_HAND", ACTION="OPEN";

//右手作揖
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=65;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-45;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=20;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=80;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=-40;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=5000;



//左手垂直
SET MOTIONPARA: OBJECT="L_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=15;
SET MOTIONPARA: OBJECT="L_SHOULDER_Y", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="L_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_P", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="L_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="L_HAND", ACTION="OPEN";

//右手垂直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";


SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=5000;


//右手向左招手
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=60;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-30;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-145;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";


SET MOTIONPARA: OBJECT="WAIST_R", PARATYPE="ANGLE", Angle=10;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=3000;

//右手向右招手
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=60;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-35;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-145;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=-30;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";

SET MOTIONPARA: OBJECT="WAIST_R", PARATYPE="ANGLE", Angle=20;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=3000;


//右手向左招手
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=60;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-30;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-145;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";

SET MOTIONPARA: OBJECT="WAIST_R", PARATYPE="ANGLE", Angle=10;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=3000;

//右手向右招手
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=60;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-35;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-145;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=-30;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";

SET MOTIONPARA: OBJECT="WAIST_R", PARATYPE="ANGLE", Angle=0;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=3000;



//右手握手
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-70;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDPOS: OBJECT="R_HAND", TYPE="ALLPOS", LittleFinger=45, RingFinger=45, MiddleFinger=45, IndexFinger=45, ThumbUpFinger=45, ThumbDownFinger=45;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=5000;

SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=20;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=50;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-70;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDPOS: OBJECT="R_HAND", TYPE="ALLPOS", LittleFinger=45, RingFinger=45, MiddleFinger=45, IndexFinger=45, ThumbUpFinger=45, ThumbDownFinger=45;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=2000;

SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=30;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-70;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDPOS: OBJECT="R_HAND", TYPE="ALLPOS", LittleFinger=45, RingFinger=45, MiddleFinger=45, IndexFinger=45, ThumbUpFinger=45, ThumbDownFinger=45;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=1000;

SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=20;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=50;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-70;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;

SET HANDPOS: OBJECT="R_HAND", TYPE="ALLPOS", LittleFinger=45, RingFinger=45, MiddleFinger=45, IndexFinger=45, ThumbUpFinger=45, ThumbDownFinger=45;

SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=2000;



//右手垂直
SET MOTIONPARA: OBJECT="R_SHOULDER_P", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-15;
SET MOTIONPARA: OBJECT="R_SHOULDER_Y", PARATYPE="ANGLE", Angle=90;
SET MOTIONPARA: OBJECT="R_ELBOW_R", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_P", PARATYPE="ANGLE", Angle=-90;
SET MOTIONPARA: OBJECT="R_WRIST_Y", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="R_WRIST_R", PARATYPE="ANGLE", Angle=0;
SET HANDACTION: OBJECT="R_HAND", ACTION="OPEN";


SET SUSPENDTIME: OBJECT="ALL", PARATYPE="BY_TIME", StayTime=5000;







// 复位

SET MOTIONPARA: OBJECT="ALL", PARATYPE="ANGLE", Angle=0;
SET MOTIONPARA: OBJECT="L_SHOULDER_R", PARATYPE="ANGLE", Angle=10;
SET MOTIONPARA: OBJECT="R_SHOULDER_R", PARATYPE="ANGLE", Angle=-10;
SET MOTIONPARA: OBJECT="NECK_R", PARATYPE="ANGLE", Angle=-30;
SET MOTIONPARA: OBJECT="NECK_P", PARATYPE="ANGLE", Angle=-25;
SET MOTIONPARA: OBJECT="NECK_Y", PARATYPE="ANGLE", Angle=87;



